(nowhere near cal i) however he knows all the leet tricks and that was one of them. It can also do minor editing of textures already available in a WAD, including rotation and editing the textures palette. Textures can be extracted or batch extracted from WADs and BSPs in any modern format, including PNG, JPG, BMP, and GIF. I've notice my performace sky rocket with 800, it don't look too bad and accuracy is amazing, Half-Life Texture Tools is an application for editing GoldSrc sprites and WAD3 files. It allows for "More Power" in terms of accuracy.Īlthough you can't see the menu at all and everything looks like crap, if you want to do better in CS you gotta use those res, But every month we have large bills and running ads is our only way to cover them. We dont have paywalls or sell mods - we never will. the middle of the crosshair is not where the bullets go, but rather the top left is, and with a higher resolution the crosshair is smaller so theres a bigger chance of putting your top-left part on the persons head A Half-Life: Source (HL:S) Mod in the Textures category, submitted by QueenPlaguecure. Did you ever wonder why tournaments dont allow resolutions below 600 ? its not only because of the sniper blackout.Īnd no, it doesnt appear that your crosshair is over somebody when its off. Youre limited to 262144 pixels per texture, so 256 x 1024, for example, is totally fine. Youre not limited to 512 x 512, incidentally. This is not my logic, its been proven and explained by various half-life coders and playing on a 16x16 resolution WOULD make you a perfect sniper with a para. The Core is like 90 256 & 512+ sized textures and Ive only hit the engines texture memory limit once or twice. In image formats, the color depth refers to the amount of bits each pixel uses to define its color. A demonstration of various valid texture sizes, sourced from Half-Life: Opposing Forces WAD Color depth. This is most likely because there are no high-resolution textures in the original Half-Life, and I think they take up most of the space in. Such a small game compared to something like Saints Row IV, which is more than 10GB. Im wrong? you sure about that? too bad ive been playing cs for 3 years and 4 month in cal-i. Below are three textures from Half-Life: Opposing Force, all of which have valid texture sizes. Half Life is only 250MB, and I downloaded it in its entirety in about a minute and a half.
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